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TheOtherLab - Gloop (Creatures)

One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.

Gloop will always be one of my personal favourite in the Creatures collection as it was the one that were majority done by me. We started off with conceptualizing and experimenting with various design for Gloop before eventually settling on this final design and then we started coming up with the various traits it and eventually also coming up with two alternate design for Gloop (Elemental and Special) which will persist throughout the entire Creatures collection.

One of the first Gloop render alongside the TOL SpaceMadeCap which is the Hat trait for Gloop.

One of the first Gloop render alongside the TOL SpaceMadeCap which is the Hat trait for Gloop.

One of the expression is a throwback to the one of the original Moonwalker (The first NFT collection in TOL) face design.

One of the expression is a throwback to the one of the original Moonwalker (The first NFT collection in TOL) face design.

Kabuki facepaint trait.

Kabuki facepaint trait.

The Special design for Gloop, which is Boba Milk Tea, a design I thought of as it is one of my favourite drink and we eventually decided to keep it and decided to have alternate versions of each Creatures. (Special and Elemental)

The Special design for Gloop, which is Boba Milk Tea, a design I thought of as it is one of my favourite drink and we eventually decided to keep it and decided to have alternate versions of each Creatures. (Special and Elemental)

Each Special and Elemental version will also have a chance of getting accompaying same version for other traits such as the face and accessories etc. For Special Gloop, the face is a huge boba.

Each Special and Elemental version will also have a chance of getting accompaying same version for other traits such as the face and accessories etc. For Special Gloop, the face is a huge boba.

The Elemental design for Gloop, which is radioactive, another design that I was initially just experimenting around but we eventually settled on it.

The Elemental design for Gloop, which is radioactive, another design that I was initially just experimenting around but we eventually settled on it.

The Gold version of Gloop, which every Creatures have that are extremely rare in amount.

The Gold version of Gloop, which every Creatures have that are extremely rare in amount.

One of the earliest WIP for Gloop in Zbrush when I was coming up with different trait designs is a ice cream that had fallen onto Gloop but it was eventually left on the cutting room floor.

One of the earliest WIP for Gloop in Zbrush when I was coming up with different trait designs is a ice cream that had fallen onto Gloop but it was eventually left on the cutting room floor.

Another one of the WIP headgear trait for Gloop which is the Crown. It did not make it for Gloop but down the line we did bring back the Crown as a headgear for another Creature (Chips).

Another one of the WIP headgear trait for Gloop which is the Crown. It did not make it for Gloop but down the line we did bring back the Crown as a headgear for another Creature (Chips).

One of the earliest WIP traits concepts for Gloop.

One of the earliest WIP traits concepts for Gloop.

Facial expressions WIP for Gloop.

Facial expressions WIP for Gloop.

WIP render of the eggy trait in Substance 3D Painter. I modelled and unwrapped the egg in Maya before texturing in Substance 3D Painter.

WIP render of the eggy trait in Substance 3D Painter. I modelled and unwrapped the egg in Maya before texturing in Substance 3D Painter.

Texture map of the eggy trait in Substance 3D Painter.

Texture map of the eggy trait in Substance 3D Painter.

WIP Render of the normal Gloop body in Substance 3D Painter.

WIP Render of the normal Gloop body in Substance 3D Painter.

Texture map of the normal version of Gloop in Substance 3D Painter.

Texture map of the normal version of Gloop in Substance 3D Painter.

WIP render of the Elemental version of Gloop in Substance 3D Painter.

WIP render of the Elemental version of Gloop in Substance 3D Painter.

Texture map of the Elemental version of Gloop in Substance 3D Painter.

Texture map of the Elemental version of Gloop in Substance 3D Painter.

WIP render of the Special version of Gloop in Substance 3D Painter. An earlier WIP design, which initially the Gloop's face were supposed to be ice but we settled on a huge boba face instead.

WIP render of the Special version of Gloop in Substance 3D Painter. An earlier WIP design, which initially the Gloop's face were supposed to be ice but we settled on a huge boba face instead.

Texture map of the Special version of Gloop in Substance 3D Painter.

Texture map of the Special version of Gloop in Substance 3D Painter.