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Digipen - Environment Assignment

These were some of my old works that I managed to recover from my old hard disk that got corrupted;
This was one of the major assignments that I did for the modelling class back in 2018 when I was in Digipen as a student for a year before leaving and joining 3dsense. Each of the student were randomly given one environment reference and our assignment was to recreate the environment in 3ds Max as close to the reference as possible. The modelling were all done in 3ds Max and textures were done in photoshop or using shaders in 3ds Max, and lastly the scene were rendered in 3ds Max using arnold renderer. It was a fun assignment as it was the first major assignment we did after several lessons on the basics of 3ds Max and so we get to put what we had learnt into practice.

The final render image.

The final render image.

The reference image given by the lecturer.

The reference image given by the lecturer.

We were taught to first set up the guide line references to help us in setting up the scene in 3ds Max.

We were taught to first set up the guide line references to help us in setting up the scene in 3ds Max.

WIP of the scene in 3ds Max.

WIP of the scene in 3ds Max.

Close up WIP of the shelf.

Close up WIP of the shelf.

Close up WIP of the kitchen cabinet.

Close up WIP of the kitchen cabinet.

Close up WIP of the kitchen tabe. The cloth were simulated in 3ds Max and adjusted abit manually.

Close up WIP of the kitchen tabe. The cloth were simulated in 3ds Max and adjusted abit manually.