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TheOtherLab - Chips (Creatures)

One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.

Chips is the fifth Creature we worked on which is past the halfway mark for the total amount of the 8 different species of Creatures and here we continue to push ourselves and the tech such as the displacement in the ground and the underwater caustic in the environment.
We also have to continue to adapt the traits accordingly to each individual Creature and their natural habitat which can be seen on some like the Drool expression we had to change to bubbles and instead of floating traits, we modelled in background elements to help hold the traits.

Drool expression for Chips was changed to bubbles as it is underwater.

Drool expression for Chips was changed to bubbles as it is underwater.

Similar to some other Creatures, Chips also have additional details in that the renders could come in 3 different variations of having Skulls or Nants hook or no hook at all.

Similar to some other Creatures, Chips also have additional details in that the renders could come in 3 different variations of having Skulls or Nants hook or no hook at all.

The background plays a role in helping with holding the various traits for Chips.

The background plays a role in helping with holding the various traits for Chips.

The eggy trait for Chips is an unhatch egg.

The eggy trait for Chips is an unhatch egg.

The Crown that I initially did for Gloop that wasn't used were brought back and adapted for Chips.

The Crown that I initially did for Gloop that wasn't used were brought back and adapted for Chips.

The Special design for Chips is a transparent fish design and is done by one of my colleagues.

The Special design for Chips is a transparent fish design and is done by one of my colleagues.

The accessories for the Special design is inspired by lionfish but due to the randomize nature of the final rendering, the chance of getting a full set is very rare.

The accessories for the Special design is inspired by lionfish but due to the randomize nature of the final rendering, the chance of getting a full set is very rare.

The Elemental design for Chips is Paper and is based on a glowing lantern and is done by one of my colleagues.

The Elemental design for Chips is Paper and is based on a glowing lantern and is done by one of my colleagues.

The Gold version of Chips, which every Creatures have that are extremely rare in amount.

The Gold version of Chips, which every Creatures have that are extremely rare in amount.

WIP render of the Crown in Substance 3D Painter.

WIP render of the Crown in Substance 3D Painter.

Close up of the Crown that I've adapted to Chips by adding the fins and the face.

Close up of the Crown that I've adapted to Chips by adding the fins and the face.

Texture map of the Crown in Substance 3D Painter.

Texture map of the Crown in Substance 3D Painter.

WIP Render of the Knit wear for Chips in Substance 3D Painter.

WIP Render of the Knit wear for Chips in Substance 3D Painter.

The Knit wear is inspired by this mermaid tail clothing that I've found online.

The Knit wear is inspired by this mermaid tail clothing that I've found online.

Texture map of the Knit wear in Substance 3D Painter.

Texture map of the Knit wear in Substance 3D Painter.

WIP render for Chip's Facepaint in Substance 3D Painter. I did the texture of the facepaint taking references from Japanese Daruma dolls and also to include the Crane and Tortoise which embodies longevity.

WIP render for Chip's Facepaint in Substance 3D Painter. I did the texture of the facepaint taking references from Japanese Daruma dolls and also to include the Crane and Tortoise which embodies longevity.

Texture map of the Facepaint in Substance 3D Painter.

Texture map of the Facepaint in Substance 3D Painter.

I did the texture for Chips in Substance 3D Painter which includes the glitters that could seen all around Chip's body.

I did the texture for Chips in Substance 3D Painter which includes the glitters that could seen all around Chip's body.

The texture map for the glitters for Chips in Substance 3D Painter.

The texture map for the glitters for Chips in Substance 3D Painter.