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TheOtherLab - Bobbi (Creatures)

One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.

Bobbi is the last Creatures that we worked on and the name is based on my art lead's cat. Similiar to Leica which had some fur on the body, but with Bobbi, we took it up a notch and increased the amount of fur on the body which brings some difficulty when working on the scene as the amount of fur adds to the render time and also causes Cinema 4D and Octane Render to be more prone to crashing. I added and combed the fur in Cinema 4D but it took afew experimenting to nail the final design down. The fur also had to be adjusted accordingly to other traits or form such as the collars and the Special and Elemental design to avoid clipping issues.

Similiar to other Creatures such as Leica, Bobbi also could come in two different collars.

Similiar to other Creatures such as Leica, Bobbi also could come in two different collars.

I did the background of Bobbi in Maya first before implementing it in Cinema 4D.

I did the background of Bobbi in Maya first before implementing it in Cinema 4D.

The posture of Bobbi also went through multiple variations before settling on this final pose which we wanted to do something different from the rest.

The posture of Bobbi also went through multiple variations before settling on this final pose which we wanted to do something different from the rest.

Facepaint of Bobbi.

Facepaint of Bobbi.

The Special design of Bobbi is different from other Creatures in the sense that there are afew different colors of the design which is based on Power Rangers.

The Special design of Bobbi is different from other Creatures in the sense that there are afew different colors of the design which is based on Power Rangers.

The Elemental design of Bobbi took awhile to get it right as we wanted the fur to glow and the density of the fur causes the scene to crash very often.

The Elemental design of Bobbi took awhile to get it right as we wanted the fur to glow and the density of the fur causes the scene to crash very often.

The Gold version of Bobbi, which every Creatures have that are extremely rare in amount.

The Gold version of Bobbi, which every Creatures have that are extremely rare in amount.

WIP Render of Normal Bobbi in Substance 3D Painter. The base body without any fur which were added and combed in Cinema 4D.

WIP Render of Normal Bobbi in Substance 3D Painter. The base body without any fur which were added and combed in Cinema 4D.

Texture map of Normal Bobbi in Substance 3D Painter.

Texture map of Normal Bobbi in Substance 3D Painter.

WIP Render and texture map of Elemental Bobbi which is based on a rainbow design.

WIP Render and texture map of Elemental Bobbi which is based on a rainbow design.

The background of Bobbi and the texture map in Substance 3D Painter.

The background of Bobbi and the texture map in Substance 3D Painter.

Facepaint of Bobbi in Substance 3D Painter.

Facepaint of Bobbi in Substance 3D Painter.

Early WIP of Bobbi and the environment props in Maya.

Early WIP of Bobbi and the environment props in Maya.