One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.
Bobbi is the last Creatures that we worked on and the name is based on my art lead's cat. Similiar to Leica which had some fur on the body, but with Bobbi, we took it up a notch and increased the amount of fur on the body which brings some difficulty when working on the scene as the amount of fur adds to the render time and also causes Cinema 4D and Octane Render to be more prone to crashing. I added and combed the fur in Cinema 4D but it took afew experimenting to nail the final design down. The fur also had to be adjusted accordingly to other traits or form such as the collars and the Special and Elemental design to avoid clipping issues.