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TheOtherLab - Spike (Creatures)

One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.

Duno was the second last Creatures that we worked on and also one of my personal favourites as by this time we were used to the process and were able to push the tech and design even further. We were able to take what we had learned while working on previous Creatures and apply it here.

The horns hair traits for Duno includes hair similiar to eastern dragon designs.

The horns hair traits for Duno includes hair similiar to eastern dragon designs.

The Eggy trait for Duno.

The Eggy trait for Duno.

The Pom hair traits for Duno was based on mythology Medusa's hair which were modelled by my colleague and textured by me. I've added individual scales at the root to help with the blending.

The Pom hair traits for Duno was based on mythology Medusa's hair which were modelled by my colleague and textured by me. I've added individual scales at the root to help with the blending.

The Glasses trait for Duno was based on monocles with stick and we also set the Hat trait for Duno to be a Top hat as these two traits complements each other.

The Glasses trait for Duno was based on monocles with stick and we also set the Hat trait for Duno to be a Top hat as these two traits complements each other.

The hair were done with a base model and added in Cinema 4D which were then combed by me or my colleague in according to the design.

The hair were done with a base model and added in Cinema 4D which were then combed by me or my colleague in according to the design.

The Special design for Duno is based on the western dragon and I came up with the design by combining various elements such as the face were partly inspired by owl.

The Special design for Duno is based on the western dragon and I came up with the design by combining various elements such as the face were partly inspired by owl.

The Elemental design for Duno is based on the eastern dragon which includes hair and the long whiskers.

The Elemental design for Duno is based on the eastern dragon which includes hair and the long whiskers.

The Gold version of Duno, which every Creatures have that are extremely rare in amount.

The Gold version of Duno, which every Creatures have that are extremely rare in amount.

WIP render of Duno's body in Substance 3D Painter.

WIP render of Duno's body in Substance 3D Painter.

Texture Map of Duno's body in Substance 3D Painter.

Texture Map of Duno's body in Substance 3D Painter.

Similiar to Chip's glitter, we also did the same for Duno's scales which I've done through masking and combining the shaders in Cinema 4D.

Similiar to Chip's glitter, we also did the same for Duno's scales which I've done through masking and combining the shaders in Cinema 4D.

Masking of the Glitter in Substance 3D Painter.

Masking of the Glitter in Substance 3D Painter.

WIP Render of the Special design for Duno in Substance 3D Painter. The glowing cracks in the body were further added in Cinema 4D with masks.

WIP Render of the Special design for Duno in Substance 3D Painter. The glowing cracks in the body were further added in Cinema 4D with masks.

Texture Map of the Special design in Substance 3D Painter.

Texture Map of the Special design in Substance 3D Painter.