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TheOtherLab - Burd (Creatures)

One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.

Burd is third in line for Creatures and as always we were pushing ourselves and the tech to come up with more interesting designs such as the Elemental design of Burd. One of the challenges in the creation of traits for Creatures is that we have to constantly come up with ways on how to showcase the various traits that fits accordingly to the Creature, which in Burd's case is instead of all being floating traits, we come up with Burd holding a Bindle that is dropping some of the traits.

The Whitewalker is one of the color scheme that I particularly enjoyed doing for Burd as it gives off that icy feeling.

The Whitewalker is one of the color scheme that I particularly enjoyed doing for Burd as it gives off that icy feeling.

The eggy trait for Burd is a full nest of Creature eggs.

The eggy trait for Burd is a full nest of Creature eggs.

The Special design for Burd is a Ghost version with pointed tooth.

The Special design for Burd is a Ghost version with pointed tooth.

The accessories for Special design is mini ghosts.

The accessories for Special design is mini ghosts.

The Elemental design for Burd is fire and it took some trial and error to get it right.

The Elemental design for Burd is fire and it took some trial and error to get it right.

The Gold version of Burd, which every Creatures have that are extremely rare in amount.

The Gold version of Burd, which every Creatures have that are extremely rare in amount.

WIP of the normal Burd body in Substance 3D Painter.

WIP of the normal Burd body in Substance 3D Painter.

Texture map for Burd in Substance 3D Painter.

Texture map for Burd in Substance 3D Painter.

The bindle that I modelled in Maya first and I've also added flayed strings around the hole in the bindle in the final render.

The bindle that I modelled in Maya first and I've also added flayed strings around the hole in the bindle in the final render.

Texture map of the bindle in Substance 3D Painter.

Texture map of the bindle in Substance 3D Painter.

One of the traits that I've done for Burd is the Glasses which I took inspirations from antique eyeglasses.

One of the traits that I've done for Burd is the Glasses which I took inspirations from antique eyeglasses.

Closeup of the Glass in Substance 3D Painter.

Closeup of the Glass in Substance 3D Painter.

Texture map of the Glass in Substance 3D Painter.

Texture map of the Glass in Substance 3D Painter.

One of the Elemental render with the Glasses trait.

One of the Elemental render with the Glasses trait.