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TheOtherLab - Buzz (Creatures)

One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.

Buzz is the second in Creatures that we worked on, here we were still refining our overall workflow but we have alot of fun coming up with interesting designs that fits Buzz's body such as the Special and Elemental design of Buzz. Aside from the alternate designs, for the rest of the traits we have to be mindful of their scale as Buzz is suppose to be very small in size.

Buzz holding Mooncoin.

Buzz holding Mooncoin.

The eggy trait for Buzz is a Tamago.

The eggy trait for Buzz is a Tamago.

Buzz holding ETH.

Buzz holding ETH.

Facepaint for Buzz.

Facepaint for Buzz.

The Special design of Buzz is a Samurai.

The Special design of Buzz is a Samurai.

The accessory for the Special version is the Katana at the back.

The accessory for the Special version is the Katana at the back.

The Elemental design is metal and is depicted as a robotic Buzz alongside a digitized face.

The Elemental design is metal and is depicted as a robotic Buzz alongside a digitized face.

The Gold version of Buzz, which every Creatures have that are extremely rare in amount.

The Gold version of Buzz, which every Creatures have that are extremely rare in amount.

WIP of the normal Buzz which I did the texture for in Substance 3D Painter.

WIP of the normal Buzz which I did the texture for in Substance 3D Painter.

Texture map of normal Buzz in Substance 3D Painter. I took references and inspirations from ladybug and various crustaceans.

Texture map of normal Buzz in Substance 3D Painter. I took references and inspirations from ladybug and various crustaceans.

The WIP of the Special design for Buzz which I did the model first in Maya.

The WIP of the Special design for Buzz which I did the model first in Maya.

Texture map of the Special Buzz.

Texture map of the Special Buzz.

Texture map of the Special Buzz Katana.

Texture map of the Special Buzz Katana.