One of the major project in TOL that I was heavily involved in from the start was the Creatures NFT collection, it started off as a more simpler project that slowly expanded and ballooned into a whole new NFT collection. The creatures project were a learning phase for me and my fellow artist colleagues as it was the first time we were learning and familiarizing ourselves with Cinema 4D and Octane Render pipeline. The first creatures that we started off is Gloop which is more vanilla looking but with every new Creatures, we were constantly pushing ourselves and the 3D tech and so there were some differences in the design and tech across the Creatures as we get more and more familiar with the workflow and tech. As the whole creatures collection were a combined effort, how we divide up the workload is that me and my colleagues will all choose some of the traits to do, while usually I'm the one that set up the masterscene in Cinema 4D with the help of my art lead and designing plus texturing the Creatures and the various colors schemes alongside the various expressions of the Creatures. Throughout the creation process, we will compile and update the masterscene and once everything is finished for that Creature, we will use a script to generate the various designs pulled from the list of traits and render them out over time.
Buzz is the second in Creatures that we worked on, here we were still refining our overall workflow but we have alot of fun coming up with interesting designs that fits Buzz's body such as the Special and Elemental design of Buzz. Aside from the alternate designs, for the rest of the traits we have to be mindful of their scale as Buzz is suppose to be very small in size.