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Environment Modelling (UE4)

My environment assignment which was modelled using Maya and Zbrush, textured using Substance Painter and Quixel Mixer and lastly imported to Unreal Engine to set up the scene and lighting. I've enjoyed doing this assignment as I was able to learn and try out all the various methods to make and texture an environmental asset. Based on the concept art of the Monastery of Serene Harmony from The Elder Scrolls Online by ZeniMax Online Studios.

https://elderscrolls.fandom.com/wiki/Monastery_of_Serene_Harmony
https://www.elderscrollsonline.com/en-us/home
https://www.zenimaxonline.com/

Final Render

Final Render

Different Passes

Close up 01

Close up 01

Close up 02

Close up 02

Close up 03

Close up 03

Statue was sculpted in Zbrush first, retopo and unwrapped in Maya and lastly textured in Substance Painter.

Statue was sculpted in Zbrush first, retopo and unwrapped in Maya and lastly textured in Substance Painter.

Concept Art from The Elder Scrolls Online by ZeniMax Online Studios.

Concept Art from The Elder Scrolls Online by ZeniMax Online Studios.