My environment assignment which was modelled using Maya and Zbrush, textured using Substance Painter and Quixel Mixer and lastly imported to Unreal Engine to set up the scene and lighting. I've enjoyed doing this assignment as I was able to learn and try out all the various methods to make and texture an environmental asset. Based on the concept art of the Monastery of Serene Harmony from The Elder Scrolls Online by ZeniMax Online Studios.
https://elderscrolls.fandom.com/wiki/Monastery_of_Serene_Harmony
https://www.elderscrollsonline.com/en-us/home
https://www.zenimaxonline.com/
Different Passes