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Digital Sculpting 2 - High Res to Game Character

One of my favorite module that I really enjoyed alot which is learning the whole process of high res to game character and also how to rig and pose the character. Based on the concept by Hugo Richard and the sculpt by Rodrigue Pralier from the game Modern Combat Versus.

https://www.artstation.com/artwork/N5x8wN
https://www.artstation.com/artwork/GXaZnQ

Front Render

Front Render

Back Render

Back Render

Closeup 01

Closeup 01

Closeup 02

Closeup 02

Closeup 03

Closeup 03

Closeup 04

Closeup 04

Closeup 05

Closeup 05

Low Res retopo in Maya

Low Res retopo in Maya

Low Res wireframe in Maya

Low Res wireframe in Maya

High Res in Zbrush

High Res in Zbrush

Turnaround Video