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TheOtherLab x ARC

One of the collaboration projects that I've helped out in TOL for ARC, which is to help with the redesign of their NFT models and my part in this project was to help out with the texturing of some of the clothings. The clothing modes were done by an outsourced freelance artist using Marvelous Designer but I did went in to make some adjustments or add additional details. I also did an assortment of accessories in Maya such as buttons, tags or straps that could be added to various clothing for enhanced flavor. As for some other details like creases or stitches, were added in Zbrush then baked to the model, before lastly texturing the clothings in Substance 3D Painter. But some details like furs were added lastly in the render scene file in Cinema 4D.

There were alot back and forth with the clients regarding the clothing designs/textures and so many of the clothings went through multiple iterations. Ultimately it was a fun and interesting project as I get to research and look at tons of clothing designs and style to get inspirations.

Bomber Jacket Render in Cinema 4D using Octane Render.

Bomber Jacket Render in Cinema 4D using Octane Render.

Bomber Jacket WIP in Substance 3D Painter, the creases and puffiness of the Bomber Jacket were added and adjusted using Zbrush.

Bomber Jacket WIP in Substance 3D Painter, the creases and puffiness of the Bomber Jacket were added and adjusted using Zbrush.

Texture map of the Bomber Jacket in Substance 3D Painter. As the clothes were all done by an outsourced freelancer using Marvelous Designer, I did not adjust much of the UV in case of any changes.

Texture map of the Bomber Jacket in Substance 3D Painter. As the clothes were all done by an outsourced freelancer using Marvelous Designer, I did not adjust much of the UV in case of any changes.

Coach Jacket Render in Cinema 4D using Octane Render.

Coach Jacket Render in Cinema 4D using Octane Render.

Coach Jacket WIP in Substance 3D Painter.

Coach Jacket WIP in Substance 3D Painter.

Texture map of the Coach Jacket in Substance 3D Painter.

Texture map of the Coach Jacket in Substance 3D Painter.

Deconstructed Shirt Render in Cinema 4D using Octane Render.

Deconstructed Shirt Render in Cinema 4D using Octane Render.

Deconstructed Shirt WIP in Substance 3D Painter, the stitches were added in Zbrush.

Deconstructed Shirt WIP in Substance 3D Painter, the stitches were added in Zbrush.

Texture map of the Deconstructed Shirt in Substance 3D Painter.

Texture map of the Deconstructed Shirt in Substance 3D Painter.

High Neck Biker Jacket Render in Cinema 4D using Octane Render.

High Neck Biker Jacket Render in Cinema 4D using Octane Render.

High Neck Biker Jacket WIP in Substance 3D Painter.

High Neck Biker Jacket WIP in Substance 3D Painter.

Texture map of the High Neck Biker Jacket in Substance 3D Painter.

Texture map of the High Neck Biker Jacket in Substance 3D Painter.

Leather Jacket Render in Cinema 4D using Octane Render.

Leather Jacket Render in Cinema 4D using Octane Render.

Leather Jacket WIP in Substance 3D Painter.

Leather Jacket WIP in Substance 3D Painter.

Texture map of the Leather Jacket in Substance 3D Painter.

Texture map of the Leather Jacket in Substance 3D Painter.

Pocket Jacket Render in Cinema 4D using Octane Render.

Pocket Jacket Render in Cinema 4D using Octane Render.

Pocket Jacket WIP in Substance 3D Painter.

Pocket Jacket WIP in Substance 3D Painter.

Texture map of the Pocket Jacket in Substance 3D Painter.

Texture map of the Pocket Jacket in Substance 3D Painter.

Racer Jacket Render in Cinema 4D using Octane Render.

Racer Jacket Render in Cinema 4D using Octane Render.

Racer Jacket WIP in Substance 3D Painter.

Racer Jacket WIP in Substance 3D Painter.

Texture map of the Racer Jacket in Substance 3D Painter.

Texture map of the Racer Jacket in Substance 3D Painter.

Shirt Vest (Kevlar) Render in Cinema 4D using Octane Render. Some additional details such as the Metal Buckle, Buttons and Tag were all done in Maya.

Shirt Vest (Kevlar) Render in Cinema 4D using Octane Render. Some additional details such as the Metal Buckle, Buttons and Tag were all done in Maya.

Shirt Vest (Kevlar) WIP in Substance 3D Painter.

Shirt Vest (Kevlar) WIP in Substance 3D Painter.

Texture map of the Shirt Vest (Base) in Substance 3D Painter.

Texture map of the Shirt Vest (Base) in Substance 3D Painter.

Texture map of the Shirt Vest (Kevlar) in Substance 3D Painter. The original idea was a standard kevlar body armour but sometimes the design will change based on the client's feedback.

Texture map of the Shirt Vest (Kevlar) in Substance 3D Painter. The original idea was a standard kevlar body armour but sometimes the design will change based on the client's feedback.

Shirt Vest (Pouch) Render in Cinema 4D using Octane Render. The additional Dogtag and Ammo Pouches were done in Maya.

Shirt Vest (Pouch) Render in Cinema 4D using Octane Render. The additional Dogtag and Ammo Pouches were done in Maya.

Shirt Vest (Pouch) WIP in Substance 3D Painter.

Shirt Vest (Pouch) WIP in Substance 3D Painter.

Texture map of the Shirt Vest (Pouch) Base in Substance 3D Painter.

Texture map of the Shirt Vest (Pouch) Base in Substance 3D Painter.

Texture map of the Shirt Vest (Ammo Pouches) in Substance 3D Painter.

Texture map of the Shirt Vest (Ammo Pouches) in Substance 3D Painter.

Texture map of the Shirt Vest (Dogtag) in Substance 3D Painter.

Texture map of the Shirt Vest (Dogtag) in Substance 3D Painter.

Slant Tee Render in Cinema 4D using Octane Render. The furs were added in Cinema 4D.

Slant Tee Render in Cinema 4D using Octane Render. The furs were added in Cinema 4D.

Slant Tee WIP in Substance 3D Painter.

Slant Tee WIP in Substance 3D Painter.

Texture map of the Slant Tee in Substance 3D Painter.

Texture map of the Slant Tee in Substance 3D Painter.

Suit Render in Cinema 4D using Octane Render.

Suit Render in Cinema 4D using Octane Render.

Suit WIP in Substance 3D Painter. The suit went through afew iterations in terms of design.

Suit WIP in Substance 3D Painter. The suit went through afew iterations in terms of design.

Texture map of the Suit in Substance 3D Painter.

Texture map of the Suit in Substance 3D Painter.

Three Quarter Sleeves Render in Cinema 4D using Octane Render. The furs were added in Cinema 4D.

Three Quarter Sleeves Render in Cinema 4D using Octane Render. The furs were added in Cinema 4D.

Three Quarter Sleeves WIP in Substance 3D Painter.

Three Quarter Sleeves WIP in Substance 3D Painter.

Texture map of the Three Quarter Sleeves in Substance 3D Painter.

Texture map of the Three Quarter Sleeves in Substance 3D Painter.

Trench Coat Render in Cinema 4D using Octane Render.

Trench Coat Render in Cinema 4D using Octane Render.

Trench Coat WIP in Substance 3D Painter.

Trench Coat WIP in Substance 3D Painter.

Texture map of the Trench Coat in Substance 3D Painter. Due to the fixed render camera, some designs we have to 'cheat' abit for aesthetic purpose. In this case the chinese text design were purposely slanted so as to be able to see the words clearly.

Texture map of the Trench Coat in Substance 3D Painter. Due to the fixed render camera, some designs we have to 'cheat' abit for aesthetic purpose. In this case the chinese text design were purposely slanted so as to be able to see the words clearly.

Trucker Jacket Render in Cinema 4D using Octane Render. The additional Buttons and Tags were done in Maya.

Trucker Jacket Render in Cinema 4D using Octane Render. The additional Buttons and Tags were done in Maya.

Trucker Jacket WIP in Substance 3D Painter.

Trucker Jacket WIP in Substance 3D Painter.

Texture map of the Trucker Jacket in Substance 3D Painter.

Texture map of the Trucker Jacket in Substance 3D Painter.

V Sleeves Render in Cinema 4D using Octane Render.

V Sleeves Render in Cinema 4D using Octane Render.

V Sleeves WIP in Substance 3D Painter. The creases were added in ZBrush then baked to the model.

V Sleeves WIP in Substance 3D Painter. The creases were added in ZBrush then baked to the model.

Texture map of the V Sleeves in Substance 3D Painter.

Texture map of the V Sleeves in Substance 3D Painter.

Various clothing accessories done in Maya.

Various clothing accessories done in Maya.